![]() #Bettertouchtool move mouse to position fullThe app’s latest release, 3.600, brings it into full macOS 12 Monterey compatibility, including deep integration with macOS Shortcuts. #Bettertouchtool move mouse to position softwareIf it seems daunting to build extensive trigger/action sets from scratch for software you want to augment, an active user base at posts exported settings that can be downloaded and imported into your copy with a double-click. I would replace TextExpander with BetterTouchTool, but I sometimes have a choice between the two for a given purpose. Each of those apps has a significantly different purpose from BetterTouchTool, so it’s more precise to say BetterTouchTool has a core competency around input methods, and intersects and overlaps with parts of the features of other common automation and workflow utilities. Vastly more complicated sequences can be built to trigger and perform actions in ways that more closely resemble Keyboard Maestro (or the late, lamented QuicKeys), TextExpander, LaunchBar, and other automation and shortcut apps. On a related note, the mouse cursor can be temporarily hidden via the hide-cursor example.Almost anything can be an action, chained together with others. The following is an alternate way to move the mouse cursor that may work better in certain multi-monitor configurations: DllCall("SetCursorPos", "int", 100, "int", 400) The first number is the X-coordinate and the second is the Y (relative to the screen). Use SetMouseDelay to change the length of the delay. There is an automatic delay after every movement of the mouse (except for SendInput mode). However, this is generally not needed for the SendInput/Play modes because they automatically postpone the user's physical mouse activity until afterward. The BlockInput command can be used to prevent any physical mouse activity by the user from disrupting the simulated mouse events produced by the mouse commands. The speed parameter or SetDefaultMouseSpeed can be used to reduce the speed (in the default SendEvent mode only). In addition, some applications and games may have trouble tracking the mouse if it moves too quickly. The SendPlay mode is able to successfully generate mouse events in a broader variety of games than the other modes. This command uses the sending method set by SendMode. In other words, the cursor will be moved from its current position by X pixels to the right (left if negative) and Y pixels down (up if negative). R: The X and Y coordinates will be treated as offsets from the current mouse position. To change this behavior, specify the following letter: If omitted, the X and Y coordinates will be treated as absolute values. To visually move the mouse more slowly - such as a script that performs a demonstration for an audience - use SendEvent or SendMode Event (optionally in conjuction with BlockInput). Speed is ignored for SendInput/Play modes they move the mouse instantaneously (though SetMouseDelay has a mode that applies to SendPlay). If omitted, the default speed (as set by SetDefaultMouseSpeed or 2 otherwise) will be used. Note: A speed of 0 will move the mouse instantly. The speed to move the mouse in the range 0 (fastest) to 100 (slowest), which can be an expression. Coordinates are relative to the active window unless CoordMode was used to change that. The x/y coordinates to move the mouse to, which can be expressions. MouseMove, X, Y, Speed, Relative Parameters X, Y MouseMove - Syntax & Usage | AutoHotkey MouseMove ![]()
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